Age of Learner: Ages 5-10 (elementary school)

  • NYSCI Design Make Play: A Blueprint: Maker Programs for Youth

    NYSCI Design Make Play: A Blueprint: Maker Programs for Youth

    If you are interested in starting a Maker program in your community, here is a resource guide to put you on a path that can turn that idea into a reality. Let the planning process begin!

    By:
    New York Hall of Science
  • How Libraries can turn stories into Maker Projects

    How Libraries can turn stories into Maker Projects

    In this article, read about how maker program coordinator, Nora Peters, saw an opportunity to better connect the activities of the maker space with the library’s mission to promote literacy by creating maker activities for children’s books.

    By:
    MindShift
  • Monterey Bay Aquarium Curriculum

    Explore this inquiry-based curriculum from the Monterey Bay Aquarium that will engage your students with hands-on learning and supports Next Generation Science Standards through classroom or field experiences

    By:
    Monterrey Bay
  • TinkerCad Education

    TinkerCad Education

    Tinkercad, an easy-to-use web app for design, offers standards-aligned lesson plans across all subjects.

    By:
    Tinkercad
  • d-loft STEM resources

    d-loft STEM resources

    d.loft STEM has produced a series of curriculum units that explore STEM through the lens of design thinking and a series of pressing global issues, including as water, energy, and shelter. Each unit includes design challenges that encourage students to be active problem solvers in a global and local context.

    By:
    d-loft STEM Learning
  • Design Squad Spinner

    Design Squad Spinner

    This interactive project library helps you find activities based on materials you already have!

    By:
    Design Squad Global