Age of Learner: Ages 5-10 (elementary school)

  • Cyber Arcade: Programming and Making with micro:bit

    Cyber Arcade: Programming and Making with micro:bit

    This curriculum is a fun and creative introduction to computer science and hands-on making for makers in elementary and middle school grade levels with little to no experience in programming and 3D design. Using a Micro:bit and MakeCode, young makers practice problem-solving and teamwork to create interactive arcade games.

    By:
    Maker Ed
  • Learning in the Making: Stop Motion Animation

    Learning in the Making: Stop Motion Animation

    Ever wonder how your favorite cartoon characters come to life? It is done through the process of animation. Stop motion is one style of animation, and it’s really simple! This video will teach us the basic principles of stop motion animation as we explore our stories of self.

    By:
    Maker Ed
  • MakerEd’s Youth Makerspace Playbook

    MakerEd’s Youth Makerspace Playbook

    This comprehensive handbook for educators in any setting offers practical suggestions on finding spaces to make, outfitting spaces with tools and materials, exploring the possible educational approaches within spaces, and sustaining spaces in the long-term.

    By:
    Maker Ed
  • Girl Scouts: Get making with get moving!

    Girl Scouts: Get making with get moving!

    In this booklet, discover what the Maker Movement is and how it can bring exciting hands-on activities related to energy into the Girl Scouts Get Moving! Journey.

    By:
    Girl Scouts,Maker Ed
  • 12 Questions to Ask When Designing Culturally and Historically Responsive Curriculum

    In this article, Dr. Gholdy Muhammad covers five pursuits of culturally and historically responsive teaching: identity, skills, intellectualism, criticality, and joy.

    By:
    Association for Middle Level Education (AMLE)
  • Lighthouse Creativity Lab Project Guides

    Lighthouse Creativity Lab Project Guides

    This collection of 10 project guides offers vibrant snapshots of maker-centered learning in a formal K-12 school setting with cross-curricular, hands-on activity ideas.

    By:
    Lighthouse Creativity Lab
  • The Big Book of Computing Pedagogy

    The Big Book of Computing Pedagogy

    This comprehensive guide includes articles and teaching resources covering various hands-on approaches to computing pedagogy.

    By:
    Raspberry Pi Foundation
  • Tips for Drawing Across Color Lines with Kids

    Tips for Drawing Across Color Lines with Kids

    This activity guide supports children to draw across the color line and to create and see in more color-expansive ways.

    By:
    EmbraceRace
  • Hummingbird Computational Thinking (CT) Assessment Guide

    Hummingbird Computational Thinking (CT) Assessment Guide

    This guide, which includes a glossary and a formative assessment tool, supports educators to understand and identify the computational thinking mindset.

    By:
    Birdbrain Technologies
  • Woke Kindergarten

    These video read alouds – created through a liberatory, abolitionist lens – ensure that kids are making connections and thinking critically about written content in ways that directly relate to the social and political climate of the world.

    By:
    Woke Kindergarten